Join HSHL as a Research Associate for ProSys OSVP and help develop digital twins for virtual production stages; apply soon for a full-time role.
Join DigiLoc at HSHL: research digital filming locations with Unreal Engine. Explore the role and benefits, and apply by 20 October 2026.
Higx Optics uses ray-traced virtual lenses for bokeh and optical effects across Nuke, After Effects and Resolve Studio. We compare the approach with ZEISS LensCore.
Cinema 4D 2026.4 adds a built-in MCP server, letting AI assistants operate within the app while keeping scene data editable.
Colorboy combines transforms, grading and film effects in one Resolve node. We examine its pipeline, controls and limits.
MechaPaint 2.0 combines PBR painting, physical-paint matching, photo-derived geometry, local AI and engine delivery.
Workflows Slate turns metadata into reusable burn-ins and slates inside SGO’s automated dailies, VFX and delivery pipelines.
Tripo P2.0 adds quad output, adjustable mesh budgets and local regeneration. A practical starting point for testing image-to-3D assets in your own pipeline.
Blender Higgsfield AI moves into the viewport with editable scene tools, cloud generation and a workflow built around credits ...
Maya animation gets a customizable KeyFlow toolbar for timing, mirroring, temporary controls and other repetitive shot work.
Explore colormass scanned materials, their PBR maps and the checks needed before putting the free collection into production.
AJA FS8 combines sync, HDR, audio routing and ST 2110 gateway duties in one 1RU processor for hybrid postproduction facilities.
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