Pipe It builds editable pipe networks in Unreal Engine, with custom kits, runtime Blueprint editing and bake outputs that need a dependency check.
SyncKey Reducer keeps animation poses aligned in Max and Maya, with two reduction engines, rig safeguards and separate ...
FrameRef tackles large reference collections with portals and AI tagging. It keeps your board navigable with voice memos and mind maps.
Starting Pixel Live explores AI in virtual production, from previs and digital humans to look development and accessibility.
Alpaca3D brings live bake previews, UV constraints and map baking to Windows, with optional Blender and Maya bridges.
Join HSHL as a Research Associate for ProSys OSVP and help develop digital twins for virtual production stages; apply soon for a full-time role.
Join DigiLoc at HSHL: research digital filming locations with Unreal Engine. Explore the role and benefits, and apply by 20 October 2026.
Higx Optics uses ray-traced virtual lenses for bokeh and optical effects across Nuke, After Effects and Resolve Studio. We compare the approach with ZEISS LensCore.
Colorboy combines transforms, grading and film effects in one Resolve node. We examine its pipeline, controls and limits.
Cinema 4D 2026.4 adds a built-in MCP server, letting AI assistants operate within the app while keeping scene data editable.
MechaPaint 2.0 combines PBR painting, physical-paint matching, photo-derived geometry, local AI and engine delivery.
Workflows Slate turns metadata into reusable burn-ins and slates inside SGO’s automated dailies, VFX and delivery pipelines.
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