PAX West 2026 was an incredible experience. I got to spend four days in Seattle with your editor-in-chief and my best friend ...
I got a chance to play BUCK Games' Ladder Lad at PAX West 2026. The demo was short but informative, and didn't overstay its ...
Castlevania: Belmont's Curse had a wonderful demo at PAX West 2026. The team at Motion Twin nails the feel of Castlevania.
Pokemon Crystal has been around for over 20 years, but it’s still an amazing game to return to for avid fans of the series. Of course, after all that time, we’ve found just about every cheat in the ...
I’ve had my fair share of disappointments when it comes to “social shopping,” swept up by a viral marketing wave on social media only to be dashed upon the rocks of reality by a neck cream that turned ...
It has been a while since I attended a gaming event in New York. New York Comic Con used to be my go-to, but it hasn’t had much of a gaming presence for quite some time. Luckily, the NYC Mayor’s ...
Have you ever wondered what it would be like to work as a developer? Coming into the office to a diverse assortment of characters and problems to address every day? The world of software and game ...
If you were making a new game in the point-and-click genre, how would you make it unique? Game developer Meredith Gran had some ideas for her next title, Perfect Tides: Station to Station. The PAX ...
Sequels have a tricky job: they need to remind you why you cared about the original while giving you a reason to come back for more. The Sinking City 2 takes that challenge and, rather boldly, decides ...
TVGB sat down with the team behind the videogame DEAD LETTER DEPT., a typing, indie horror game that is full of suspense and will make you question reality. Mike Monroe and Scott McKie are the team at ...
I seem to have fallen down a weird card-driven rabbit hole lately. I love the CCG genre so I’m not complaining, it’s just odd how these things feel like they run in cycles. The game I’ve been playing ...
Sometimes I wonder how the younger members of the “get good” crowd would handle games from the 80s and 90s. Games that weren’t flashy or particularly deep by any metric, they were just hard. This ...